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Desert Bath House

Started this personal project to jump back into creating environments and learn some new tools/techniques.
I started learning material creation in Substance Designer, and tried to go for a stylized look.
Also for the first time I added sculpted damage for some of the assets with detail normals and masks on top of the tileable textures.

The scene is mostly inspired by the Star Wars universe, it takes place in a dry desert planet where water is a rare commodity, so these sacred bath houses provides a place to cool off and refresh.

The character model is from Mixamo.

You can check out a breakdown I did for this scene on Stylized Station:
https://youtu.be/D7g1b2NMhxo?si=T7Y9vak4N7iJPweB

Semi-modular structures

Semi-modular structures

Props and prefabs

Props and prefabs

Custom materials and trim-sheet

Custom materials and trim-sheet

Overall scene

Overall scene